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include/libnet++/Server.h
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82
include/libnet++/Server.h
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//
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// Server
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//
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/* prevent multiple inclusions */
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#ifndef __Server__
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#define __Server__
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/* includes *****************************************************************/
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#include "Socket.h"
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/* defines ******************************************************************/
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/* macros *******************************************************************/
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/* structs & typedefs *******************************************************/
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/* c class definitions ******************************************************/
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class Server {
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// public data
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public:
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protected:
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// socket
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int m_nfds; /* number of descriptors */
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fd_set m_rfds; /* set of open sockets */
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// select
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fd_set m_sfds;
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struct timeval m_timeout;
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struct timeval m_seltime;
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bool m_client_to; // reset timeout on client
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// private data
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private:
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// static data
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// public methods
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public:
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// constructors
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Server();
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// destructor
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virtual ~Server();
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// public methods
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// control
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void SetTimeout(time_t to);
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void SetTimeout(timeval &tv);
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void ResetTimeout(void);
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void ResetClientTimeout(void) {if(m_client_to)ResetTimeout();};
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void ResetServerTimeout(void) {ResetTimeout();};
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void SetClientTimeout(bool ct) {m_client_to=ct;};
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// select
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void AddFd(int sock) {if(sock>=0)m_nfds=fd_add(sock,&m_rfds,m_nfds);};
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void DelFd(int sock) {if(sock>=0)FD_CLR(sock,&m_rfds);};
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bool IsSet(int sock) {if(sock>=0)return FD_ISSET(sock,&m_sfds);return 0;};
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int Select( void );
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// service
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int ServiceUri( const char *uri );
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// virtual functions
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virtual int Service( const char *host, const char *service=NULL ) {return -1;};
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virtual int Listen( void ) {return 0;};
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virtual int ServerTimeout(void) {return 0;};
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virtual int ServerSocket(void) {return 0;}; // other socket
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// exceptions
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// static methods
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// private methods
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private:
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};
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#endif
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