// // Socket // /* prevent multiple inclusions */ #ifndef __TcpSocket__ #define __TcpSocket__ /* includes *****************************************************************/ #include "Socket.h" /* defines ******************************************************************/ /* macros *******************************************************************/ /* structs & typedefs *******************************************************/ /* c class definitions ******************************************************/ class TcpSocket : public Socket { // public data public: protected: // socket // stats // private data private: // static data // public methods public: // constructors TcpSocket(); // destructor virtual ~TcpSocket(); // copy constructor TcpSocket( const TcpSocket &src ) {Copy(src);}; const TcpSocket& operator=( const TcpSocket &src ) {this->Copy(src);return *this;}; // public methods int Client( const char *host, const char *port ); int Server( const char *host, const char *port ); int Accept( struct sockaddr_storage *sa ); int SendStr( const char *str ); // control int Nagle( int flag ) {return Nagle(m_sock,flag);}; // status // virtual functions // exceptions // static methods static int Nagle( int sock, int flag ); // private methods private: }; #endif