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Games/DukeNukem/freenukum-0.2.9/doc/freenukum.6
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.\" This program is free software; you can redistribute it and/or modify
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.\" it under the terms of the GNU General Public License as published by
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.\" the Free Software Foundation; either version 3 of the License, or
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.\" (at your option) any later version.
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.\"
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.\" This program is distributed in the hope that it will be useful,
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.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
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.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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.\" GNU General Public License for more details.
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.\"
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.\" You should have received a copy of the GNU General Public License
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.\" along with this program; if not, write to the Free Software
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.\" Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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.\"
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.TH freenukum 6
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.SH NAME
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freenukum \- Jump'n Run game
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.SH SYNOPSIS
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.B freenukum
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.SH DESCRIPTION
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The \fBFreenukum\fR game is a free software implementation of the
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Duke Nukum 1 game. The player must go through the levels, shoot
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enemy robots and find keys and access cards in order to unlock
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barriers and reach the exit door.
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.SH DATA FILES
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The original level files
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of the Duke Nukum 1 game need to be copied to
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\fB~/.freenukum/data\fR. This can either be the shareware episode
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only which is available for download free of charge from
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http://www.3drealms.com/duke1/index.html or the
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full version which contains three episodes and can also be
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acquired from this website. In order to unpack the data
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from the original game, a DOS environment is needed.
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This can either be \fBdosbox\fR, \fBfreedos\fR or
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an installation of \fBDOS\fR or \fBWindows\fR.
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.SH ITEMS
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The hero can also collect several different items, which are
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listed below. The collected items are shown in the right
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section of the screen.
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The more \fBfirepower\fR the hero has,
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the more shots can stay inside the window simultaneously.
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This means the hero can shoot faster and doesn not have
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to wait until a shot leaves the visible area.
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\fBKeys\fR exist in several different colors. Every key
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fits into the keyhole of the same color as the key is.
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The activation of the keyhole unlocks the door which
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is linked to it.
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The \fBAccess Card\fR work just the same way as the keys.
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Once used on the access card slot, it opens the
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laser beam which keeps the hero from passing on.
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The \fBBoot\fR allows the hero to jump higher and
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reach areas he wouldn't be able to access otherwise.
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The \fBGlove\fR allows the hero to activate a special switch
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which enables a floor where there would be none. This way
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the hero can walk over the floor in order to finish his
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goals.
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The \fBClamps\fR allow the hero to attach to some special ceilings.
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.SH CONTROL
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Freenukum is controlled by the keyboard. The \fBleft arrow\fR
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and the \fBright arrow\fR are used for walking left and
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right. The \fBleft CTRL key\fR is used for jumping, and the
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\fBleft ALT key\fR is used for shooting. In order to
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activate something (keyhole, exit door, elevator etc.) the
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\fBup arrow\fR is used.
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You can switch the game to fullscreen by pressing the
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\fBf key\fR.
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.SH OPTIONS
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No options are currently available to freenukum.
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.SH AUTHOR
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Written by Wolfgang Silbermayr.
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This manual page was originally written by Wolfgang Silbermayr <wolfgang@silbermayr.at>
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.br
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Visit official homepage: http://launchpad.net/freenukum/
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.SH COPYRIGHT
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Copyright \(co 2007-2008 The Freenukum Team.
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.br
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This is Free Software; this software is licensed under the GPL version 3, as published by the Free Software Foundation.
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There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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