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Multimedia/Games/DukeNukem/freenukum-0.2.9/ChangeLog
2016-05-31 17:31:48 -04:00

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0.2.9
- Implemented fan wheels (LP: #242128)
- No more solid parts behind cameras (LP: #242133)
- Added fullscreen mode (LP: #245274)
- Implemented glove slot which can expand floor
- Soda can flys away when shot by hero (LP: #242118)
- Freenukum can now also load lowercase named data files (LP: #245269)
0.2.8
- Fixing compile bug on AMD64 (LP: #244763)
0.2.7
- Implemented shots by enemies (LP: #243990)
- Implemented bombs (LP: #242116)
- Removed dependency on glib (LP: #243956)
- Added background (LP: #240832)
- Added particle fireworks (LP: #242117)
- Added menu shortcut .desktop file
- Added tankbot (LP: #241105)
0.2.6
- Using BitsPerPixel and SDL-Flags from initial screen (LP: #243352)
- Calling SDL_Quit on exit of the program (LP: #243597)
- Distribution tarball includes manpage (LP: #243296)
- fn_test_* programs can now be compiled using
./configure --enable-testprograms
0.2.5
- Made freenukum compile on AMD64 (LP: #242228)
0.2.4
- Implemented flamethrower
- Shots can no longer go through solid parts
- Added ACME stone
- Added Manpage
- Implemented mines
- Implemented floor which crashes when hero steps upon it twice
0.2.3
- Implemented balloons
- Implemented wall-crawling green bots
- When hero gets hurt he has an immunity phase before he is hurt again
- Made it possible to change to other episodes (if installed).
0.2.2
- Implemented simple robot
- Made hero motion model more similar to original game.
- Elevators implemented
0.2.1
- Hero can fetch guns for more firepower.
- Hero can fetch boots and then jump higher.
- Hero can use teleporters.
- Hero can shoot boxes.
- Keyhole stops blinking after key insert.
- Hero can walk through opened doors immediately instead of having
to wait until the animation finishes.
- Hero earns score for fetching keys.
- Keys can now be used.
- After finishing a level, we go on to the next instead of returning
to the title screen
0.2
- Exit doors work now
0.1
- Initial development release