60 lines
2.0 KiB
Plaintext
60 lines
2.0 KiB
Plaintext
0.2.9
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- Implemented fan wheels (LP: #242128)
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- No more solid parts behind cameras (LP: #242133)
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- Added fullscreen mode (LP: #245274)
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- Implemented glove slot which can expand floor
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- Soda can flys away when shot by hero (LP: #242118)
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- Freenukum can now also load lowercase named data files (LP: #245269)
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0.2.8
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- Fixing compile bug on AMD64 (LP: #244763)
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0.2.7
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- Implemented shots by enemies (LP: #243990)
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- Implemented bombs (LP: #242116)
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- Removed dependency on glib (LP: #243956)
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- Added background (LP: #240832)
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- Added particle fireworks (LP: #242117)
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- Added menu shortcut .desktop file
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- Added tankbot (LP: #241105)
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0.2.6
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- Using BitsPerPixel and SDL-Flags from initial screen (LP: #243352)
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- Calling SDL_Quit on exit of the program (LP: #243597)
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- Distribution tarball includes manpage (LP: #243296)
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- fn_test_* programs can now be compiled using
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./configure --enable-testprograms
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0.2.5
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- Made freenukum compile on AMD64 (LP: #242228)
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0.2.4
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- Implemented flamethrower
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- Shots can no longer go through solid parts
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- Added ACME stone
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- Added Manpage
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- Implemented mines
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- Implemented floor which crashes when hero steps upon it twice
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0.2.3
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- Implemented balloons
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- Implemented wall-crawling green bots
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- When hero gets hurt he has an immunity phase before he is hurt again
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- Made it possible to change to other episodes (if installed).
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0.2.2
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- Implemented simple robot
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- Made hero motion model more similar to original game.
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- Elevators implemented
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0.2.1
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- Hero can fetch guns for more firepower.
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- Hero can fetch boots and then jump higher.
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- Hero can use teleporters.
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- Hero can shoot boxes.
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- Keyhole stops blinking after key insert.
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- Hero can walk through opened doors immediately instead of having
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to wait until the animation finishes.
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- Hero earns score for fetching keys.
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- Keys can now be used.
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- After finishing a level, we go on to the next instead of returning
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to the title screen
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0.2
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- Exit doors work now
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0.1
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- Initial development release
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