Files
Multimedia/Games/DukeNukem/freenukum-0.2.9/src/fn_effect.c
2016-05-31 17:31:48 -04:00

100 lines
3.4 KiB
C

/*******************************************************************
*
* Project: FreeNukum 2D Jump'n Run
* File: Blending effect functions
*
* *****************************************************************
*
* Copyright 2007-2008 Wolfgang Silbermayr
*
* *****************************************************************
*
* This file is part of Freenukum.
*
* Freenukum is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* Freenukum is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*******************************************************************/
#include <SDL.h>
/* --------------------------------------------------------------- */
#include "fn_effect.h"
#include "fn_error.h"
/* --------------------------------------------------------------- */
void fn_effect_blend_step(
SDL_Surface * s,
Uint32 blendcolor,
Uint32 removecolor,
Uint8 pixelsize)
{
SDL_Rect r;
Uint32 * pixels;
r.w = pixelsize;
r.h = pixelsize;
fn_error_printf(1024, "s->w = %d, s->h = %d", s->w, s->h);
pixels = (Uint32 *)s->pixels;
for (r.y = 0; r.y < pixelsize * s->h; r.y += pixelsize) {
for (r.x = 0; r.x < pixelsize * s->w; r.x += pixelsize) {
if (pixels[r.x + r.y * s->w] == removecolor) {
SDL_FillRect(s, &r, blendcolor);
}
}
}
}
/* --------------------------------------------------------------- */
void fn_effect_blend(
SDL_Surface * s,
Uint8 step,
Uint32 blendcolor,
Uint8 pixelsize)
{
SDL_PixelFormat * format = s->format;
static Uint32 colors[16] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
if (colors[1] == 0) {
colors[0] = SDL_MapRGB(format, 0x00, 0x00, 0x00); /* dark black */
colors[1] = SDL_MapRGB(format, 0x00, 0x00, 0xA8); /* dark blue */
colors[2] = SDL_MapRGB(format, 0x00, 0xA8, 0x00); /* dark green */
colors[3] = SDL_MapRGB(format, 0xA8, 0x00, 0x00); /* dark red */
colors[4] = SDL_MapRGB(format, 0xA8, 0x00, 0xA8); /* dark violet */
colors[5] = SDL_MapRGB(format, 0xA8, 0x00, 0x00); /* dark yellow */
colors[6] = SDL_MapRGB(format, 0xA8, 0xA8, 0xA8); /* dark white */
colors[7] = SDL_MapRGB(format, 0x54, 0x54, 0x54); /* bright black */
colors[8] = SDL_MapRGB(format, 0x54, 0x54, 0xFC); /* bright blue */
colors[9] = SDL_MapRGB(format, 0x00, 0xA8, 0xA8); /* dark cyan */
colors[10] = SDL_MapRGB(format, 0x54, 0xFC, 0xFC); /* bright cyan */
colors[11] = SDL_MapRGB(format, 0xFC, 0x54, 0x54); /* bright red */
colors[12] = SDL_MapRGB(format, 0xFC, 0x54, 0xFC); /* bright violet */
colors[13] = SDL_MapRGB(format, 0xFC, 0xFC, 0x54); /* bright yellow */
colors[14] = SDL_MapRGB(format, 0xFC, 0xFC, 0xFC); /* bright white */
colors[15] = SDL_MapRGB(format, 0x00, 0x00, 0x00);
};
fn_effect_blend_step(s,
blendcolor,
colors[step],
pixelsize);
}
/* --------------------------------------------------------------- */