Added static binary tools collection (originally in SVN archive)
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167
static/dasmx140/examples/ebcgame.sym
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167
static/dasmx140/examples/ebcgame.sym
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;
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; Symbol file for Bally Game CPU
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; ==============================
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;
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; Eight Ball Champ game ROM (U3)
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; ==============================
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;
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; Peter J.C.Clare, 9th January 2000
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;
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;=============================================================================
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;
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; Symbol file syntax
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; ~~~~~~~~~~~~~~~~~~
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;
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; A symbol file may contain the following commands:
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;
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; Define the CPU type
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; cpu 6800 | 6801 | 6802 | 6803 | 6808 | 6809
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;
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; Define a symbol corresponding to a value (usually an address)
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; symbol <value> <name>
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;
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; Define a location that contains a word pointing to a code entry
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; (for example, the reset entry point)
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; vector <address> <vector name> [<destination name>]
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;
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; Define a table of vectors (i.e. a jump table) of length <count>
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; Each vector will be used as a code entry point if threading is used.
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; vectab <address> <name> [<count>]
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;
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; Define a code entry point (for code threading)
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; code <address> [<name>]
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;
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; Define a single data byte, or <count> length array of bytes
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; byte <address> <name> [<count>]
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;
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; Define a single data word, or <count> length array of words
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; word <address> <name> [<count>]
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;
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; Define a table of addresses, which point to data, of length <count>
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; addrtab <address> <name> [<count>]
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;
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; Define a single data character, or <count> length string of chars
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; string <address> <name> [<count>]
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;
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;
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; All commands must occupy a single line. Blank lines are ignored.
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; The ';' character starts a comment - all remaining characters on a
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; a line are ignored. Number values may be given in decimal (default),
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; octal or hex using standard C conventions (e.g. 0x prefix for hex).
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;
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; The rest of this file serves as a practical example of how these
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; commands may be used.
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;
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;=============================================================================
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;
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; General 6803 definitions
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;
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cpu 6803
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symbol 0x0000 ioPort1ddr
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symbol 0x0001 ioPort2ddr
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symbol 0x0002 ioPort1data
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symbol 0x0003 ioPort2data
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symbol 0x0008 timerCSR
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symbol 0x0009 timerHigh
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symbol 0x000A timerLow
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symbol 0x000B ocrHigh
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symbol 0x000C ocrLow
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symbol 0x000D icrHigh
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symbol 0x000E icrLow
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symbol 0x0010 sciModeControl
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symbol 0x0011 sciTRCS
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symbol 0x0012 sciRxData
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symbol 0x0013 sciTxData
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symbol 0x0014 ramControl
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vector 0xFFF0 sci_vector sci_entry
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vector 0xFFF2 tof_vector tof_entry
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vector 0xFFF4 ocf_vector ocf_entry
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vector 0xFFF6 icf_vector icf_entry
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vector 0xFFF8 irq_vector int_entry
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vector 0xFFFA swi_vector swi_entry
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vector 0xFFFC nmi_vector nmi_entry
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vector 0xFFFE res_vector reset
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;=============================================================================
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;
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; General Bally Game CPU hardware definitions
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;
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; RAM and ROM start addresses
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symbol 0x0000 u4ram
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symbol 0x8000 u2rom ;jumpered for 27128
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symbol 0xC000 u3rom ;jumpered for 27128
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;=============================================================================
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;
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; Eight Ball Champ specific definitions
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;
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; Note: this is by no means a complete set of definitions for
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; all the code and data areas - just a selection.
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;
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symbol 0x1017 jumpVector
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string 0xC001 msgGameId 13
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byte 0xC12F byteTable1 28
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byte 0xCC26 byteTable2 12
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byte 0xF19C byteTable3 395
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byte 0xEAD5 byteTable4 206
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vectab 0xC011 jumpTable1 13
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vectab 0xC02B jumpTable2 35
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vectab 0xC073 jumpTable3 2
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vectab 0xC077 jumpTable4 4
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vectab 0xC2C5 jumpTable5 12
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vectab 0xCC32 jumpTable6 11
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vectab 0xCDCE jumpTable7 5
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vectab 0xE002 jumpTable8 16
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vectab 0xC07F vector3
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vectab 0xC081 vector4
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vectab 0xC085 vector5
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vectab 0xC089 vector6
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vectab 0xC090 vector7
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vectab 0xC094 vector8
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vectab 0xC096 vector9
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vectab 0xC098 vector10
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vectab 0xC09A vector11
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vectab 0xC09C vector12
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vectab 0xC09E vector13
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vectab 0xC0A0 vector14
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;these are vectors in byteTable4 (5 bytes per entry)
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vectab 0xEB71 vector15
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vectab 0xEB76 vector16
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vectab 0xEB7B vector17
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vectab 0xEB80 vector18
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vectab 0xEB85 vector19
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vectab 0xEB8A vector20
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vectab 0xEB8F vector21
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vectab 0xEB94 vector22
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vectab 0xEB99 vector23
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vectab 0xEB9E vector24
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;target addresses for index jumps
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code 0xECF0
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code 0xED1F
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code 0xED40
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code 0xEEA8
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code 0xEF26
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;skip unused bytes at end of ROM just prior to interrupt vectors
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skip 0xFA56 0x059A
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